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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Among Music Generations

It has been two decades since Guitar Hero hit the market across the Atlantic, providing players everywhere the tools to feel like a rock star. Not literally, but try convincing anyone who's nailed Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the display synchronized to a song. Every sequence mimicked particular chords, creating the sensation of a genuine performance.

The studio previously tried its hand with rhythm games before partnering with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising billion-dollar series that had a significant influence on numerous musicians included, showcasing classic bands to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the early financial challenges in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded every song because the cost was so high,” he says. “Even with the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game became a hit, album purchases and radio play were going up, all artists desired to be in.”

He adds: “Among the remarkable aspects was how many parents reached out and thanked us for exposing their kids to the songs they loved. It became a multigenerational thing.”

Timeless Music Gains a New Audience

Northern Irish group the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers how the series brought older hits to the forefront: “The game provided a larger, younger audience. Typically such music was considered outdated material, however once it got included in the title young people discovered it, abruptly it was cool. That legitimised it, eliminating the outdated tag. It gave all our music renewed popularity.”

At that time, the band's debut album was still unreleased stateside, so Guitar Hero was a key medium for exposure for the band during their US tour supporting AC/DC. “The roadies were playing the song on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Major Band Titles Enduring Impact

Music's heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group greater revenue than any of their studio albums. It sold more than 500,000 units upon release, and sales of Aerosmith’s music rose significantly at a time when the music business was already collapsing.

The series continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough power-metal song made popular by the game – using a fan-made version, a freeware game with similar mechanics but an array of personalization features. The song is challenging enough on the hardest setting, not to mention played at increased tempo while hitting a single one of the thousands of cues. The streamer claimed it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you should pick up a real gun and go to war,” says DragonForce guitarist the artist.

DragonForce previously wrapped up a successful tour when their hit was featured in the third game, yet he explains it made them widely recognized. “I recall the record label calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to overshadow all other accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I’m glad we played a role in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, be it for cars, apparel or games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games came out in just a five-year period between 2005 and 2010, including derivative titles like the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Games like Clone Hero and Fortnite Festival have kept the scene active, and there’s set to be something from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?

“Our team believed those games could be like Madden where you can update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist for future fans.”

Written by

Mathew Payne

A seasoned software engineer with a passion for AI and open-source projects, sharing insights from over a decade in the industry.

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